![]() I know it's not quite the same as having an actual plugin in Maya though. It works with the SR300, and you can export an. You might also take a look at ReconstructMe. You are likely to have the best results if you go for '2016 R2' though, as it is battle-tested, whereas R3 is still quite new, having been released last December. It’s an interesting application that could have many different applications, especially in animation and in gaming. The RealSense SDK is up to the '2016 R3' version now, which is about six versions newer than the original 2014 SDK. Faceshift is new real time facial recognition and animation tool that captures your facial expressions and uses it to animate your online avatar. They have found a way to skirt the traditional facial recognition technology and use a. And users have found that Faceshift only seems to work with the 2014 RealSense SDK. A bit of background: Faceshift is a Swiss company that specializes in facial motion capture technology. Unfortunately, Apple purchased Faceshift after the 2015 version and so it was not updated for modern RealSense cameras and SDKs. Faceshift compatibility with RealSense is high on the wish-list of RealSense users because it has the kind of flexibility you mentioned. ![]() The Plug-in Manager automatically scans all the directories in the plug-in path and lists available plug-in features. If you have a plug-in that you use frequently, you can make sure it is always there. The Plug-in Manager identifies which plug-ins are loaded into Maya. Facerig does not seem to have a Maya plugin. In the main menu bar, select Windows > Settings/Preferences > Plug-in Manager. ![]()
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